// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


//0055: put_player $PLAYER_CHAR at 276.1141 -1048.582 11.2  
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2

0001: wait 3200 ms

00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 121.6128 -366.8557 164.8564 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 128.4401 -413.7595 16.1542 
03AD: set_rubbish 1   
0001: wait 800 ms        
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 7672 0 //inside part    
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 2032 0 //inside part 
0171: set_player $PLAYER_CHAR z_angle_to 185.0
016A: fade 1 500 ms 
end



00D6: if 
0038:   $9015 == 0 // $ == int 
then

0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 7672 0 //inside part    
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 2032 0 //inside part  
0002: jump @Noname_2
end

0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 126.849 -366.69 165.079 radius 100.0 100.0 20.0 
00F6:   player $player_char 0 126.849 -366.69 165.079 radius 100.0 100.0 20.0 
00F7:   player $player_char sphere 0 near_point_in_car 126.849 -366.69 165.079 radius 100.0 100.0 20.0     

00F6:   player $player_char 0 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0 
00F6:   player $player_char 0 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0 
00F7:   player $player_char sphere 0 near_point_in_car 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0  
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at 126.1708 -360.6510 173.3
02A8: 1@ = create_marker 19 at 126.1708 -360.6510 173.3


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or 
00F6:   player $player_char 0 126.849 -366.69 165.079 radius 100.0 100.0 20.0 
00F6:   player $player_char 0 126.849 -366.69 165.079 radius 100.0 100.0 20.0 
00F7:   player $player_char sphere 0 near_point_in_car 126.849 -366.69 165.079 radius 100.0 100.0 20.0 

00F6:   player $player_char 0 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0 
00F6:   player $player_char 0 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0 
00F7:   player $player_char sphere 0 near_point_in_car 127.6366 -409.7716 16.35 radius 100.0 100.0 20.0 
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 127.6366 -409.7716 16.35 radius 2.0 2.0 2.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at 123.922 -366.5630 164.2

03AD: set_rubbish 0 
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 7672 1 //inside part    
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 2032 1 //inside part
01B6: set_weather 0 
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 270.0
016A: fade 1 500 ms 
end

00D6: if 
00F6:   player $player_char 0 121.6128 -366.8557 164.8564 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 128.4401 -413.7595 16.1542   
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 7672 0 //inside part    
0363: toggle_model_render_at 126.849 -366.69 165.079 radius 50.0 object 2032 0 //inside part
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 185.0
016A: fade 1 500 ms 
end


    
00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0164: disable_marker 1@ 
0055: put_player $player_char at 126.1811 -362.9106 172.0
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
